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Revision Discussion Board » Revision Discussion » Suggestions » "New" hack with UnrealEd 2 (A way to get meshes in UnrealEd 2)
"New" hack with UnrealEd 2
bjorn98009_91Date: Saturday, 2008-11-01, 2:19 PM | Message # 1
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Just found out that you can indeed get meshes in UnrealEd 2, that means that you don't have to switch between the two editors.

http://www.dxalpha.com/forum/viewtopic.php?t=8467

 
TrasherDate: Saturday, 2008-11-01, 3:25 PM | Message # 2
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Thanks - but I already know this and I've been using it for awhile. It's a great patch for the UED 2!
 
bjorn98009_91Date: Saturday, 2008-11-01, 3:28 PM | Message # 3
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You have?

You told me that you were using both UED1 and UED2 because UED2 couldn't handle meshes... Or am I mistaken?

 
TrasherDate: Saturday, 2008-11-01, 7:30 PM | Message # 4
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Yeah i had that problem but now it has been working for awhile smile
 
bjorn98009_91Date: Sunday, 2008-11-02, 6:27 PM | Message # 5
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Good! So no more UED1 then? wink

Message edited by bjorn98009_91 - Sunday, 2008-11-02, 6:27 PM
 
TrasherDate: Wednesday, 2008-11-05, 2:40 PM | Message # 6
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Well I use it only when I compile paths and when I add other effects(rat generator etc.)
 
Revision Discussion Board » Revision Discussion » Suggestions » "New" hack with UnrealEd 2 (A way to get meshes in UnrealEd 2)
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