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Revision Discussion Board » Revision Discussion » Suggestions » Laro's ideas! ^^ (Whoop-woop)
Laro's ideas! ^^
Laro24Date: Wednesday, 2008-11-26, 4:08 PM | Message # 1
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Ok here are some ideas. Hope you like them anyway! happy

1. If you re-visit New York after Hong Kong, might it be cool to add NSF allys to help you? Like put A few at the basket, etc...

2. Maybe you can make the Graveyard bigger, like adding A bigger church etc...

3. There are 4 end games, but in Singleplayer you only see 3. Maybe you can make A option for the 4 ending too. ^^

That was it all today! If I have more I send right here. wink


 
Kee715Date: Thursday, 2008-11-27, 1:16 AM | Message # 2
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1.That sounds like a cool idea, but since U.N.A.T.C.O. has a curfew and there are constant partols I don't see how that would fit into the level, but maybe Trasher might see a place for that idea.
2.Yeah the graveyard always did seem WAAAY too small.
3.Yes, I don't really see the point of having an almost inaccessable secret ending. (I know it's accessable with cheats.)


Good, Bad, I'm the guy with a Minigun, Chainsaw, and a big a** Cannon.
I'm a gamer at heart, but I'm limited by my surroundings...
 
TrasherDate: Tuesday, 2008-12-02, 10:38 PM | Message # 3
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Quote (Laro24)
1. If you re-visit New York after Hong Kong, might it be cool to add NSF allys to help you? Like put A few at the basket, etc...

2. Maybe you can make the Graveyard bigger, like adding A bigger church etc...

3. There are 4 end games, but in Singleplayer you only see 3. Maybe you can make A option for the 4 ending too. ^^

1. Easy to create but it will suck because you cant talk to the guys.. I'm not gonna edit those convo packages

2. There is no church, except the one on the background which you cant enter. The only place where you can enter is the crypt.

3. I'll see what I can do :P

 
Laro24Date: Tuesday, 2008-12-02, 11:45 PM | Message # 4
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Quote (Kee715)
1. Easy to create but it will suck because you cant talk to the guys.. I'm not gonna edit those convo packages

What if you put an order trigger, they attack UNATCO if you get in the front of them. Just add 2 NSF Terrorists, they never win lol so they don't talk to you. And about the problems with UNATCO Patrols, put NSF In darky, holes, containers like that one at the back of the basket. smile

Oh, and I got another idea, I think this one is imposible but it's just A suggestion, to add in Paris the Eiffel Tower.. cool Anyway, it seems uncreateable lol. But you can try it.. happy




Message edited by Laro24 - Tuesday, 2008-12-02, 11:46 PM
 
SemianonymousDate: Friday, 2008-12-26, 9:50 AM | Message # 5
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1 would require editing the system files, which could result in incompatability with other mods such as shifter and the like. I'm not an expert here, but regardless, it would most likely require too much work for a fairly minor, albeit nifty change. You could talk to the guy who made shifter (his name escapes me) or DarkReality of Shifter+, and see if they couldn't pull some stuff off like that.

2, well...I 'unno what Thrasher has planned. I wouldn't mind seeing the whole underground enlarged, personally.

3: Texture edit to a UC, call it a Virtual Reality simulator. Create requirements to activate it, and tahda? Still a lot of work, though.

 
bjorn98009_91Date: Friday, 2008-12-26, 6:18 PM | Message # 6
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Semianonymous, what do you mean by editing system files? To make the guys just stand there or to make them talk? We already got RevisionPawn.u that contains characters. It wouldn't be hard to add some NSF guys there.

Btw, the guy that makes Shifter is called Yukichigai or just Yuki for short.

 
SemianonymousDate: Saturday, 2008-12-27, 9:21 AM | Message # 7
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yuki, yes, thank you. Never can remember that...
Anyways, RevisionPawn.u contains characters, yes, but does it allow you to communicate with them, or as mentioned above, have their AI go off and kill the nearest UNATCO fellow, or give them a weapon, or whatever have you? Like I said, I'm no expert, but it seems to me that doing that sort of thing would require editing the .int or .ini or something. If this is so, then simply put, you'd have to choose between Shifter alone, Shifter + Revision, or Revision alone.

Of course, I could be totally wrong, and if so, disregard this.

 
TrasherDate: Saturday, 2008-12-27, 11:24 AM | Message # 8
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You can set NPC's AI in every character you have made. You can also communicate them if you use the DeusExConversations package(and the right mission number). There is no need to modify .int or .ini when making characters.
 
bjorn98009_91Date: Saturday, 2008-12-27, 3:54 PM | Message # 9
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And IF we had to modify the .int or the .ini file that doesn't matter, because we have our own copies of those as well. (100% Shifter compatible)
 
SemianonymousDate: Saturday, 2008-12-27, 10:42 PM | Message # 10
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well, THE MOAR I KNOW *star flies by*
 
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