Hi, I just tested out this mod and I absolutely LOVE it. It's great to play the game again and get a new experience. Even though I like it there are some bugfixes and changes that needs to be made and below I've summed up everything that I noticed.
General: All the maps (images) in the game that are transmitted through the InfoLink (or found in datacubes) should be updated to reflect the changes in the level. For example, the image of the NSF HQ
needs the be changed.
All the textures that should be on mirrors have disappeared.
00_Intro: Maggie Chow's legs are going through the chair. Also she is sitting somewhat strange.
01_Unatco_Island: Two Unatco guards are called Corporal Collins. They stand next to the ramp on the south dock (the dock you start at).
The bot storage outside Unatco: The Door has a strange texture on it, it looks like a texture for something else that has been chopped to fit the door.
You can not control all the cameras and turrets with the computers.
01_Unatco_HQ: There is a diploma on the wall, in the walkway where Gunter and Anna are standing when they talk about the vending machine. This diploma is way too big in my opinion, it looks like a picture or something because it has been stretched.
A part of the stairs that run down to the lowest floor in the building is poorly lit. Perhaps this was intentional but then the lights in the ceiling should be broken to.
02_NYC_Street: The three trashcans that stand just behind the two UNACO guys that gives you Gas grenades, are standing partly inside the wall.
There was a strange bug when I was trying to go to the secret area above the Underworld Tavern. When I went on the rooftops and walked on the edges the roofs I was suddenly hurled towards the ground.
Paul's windows is not on the outside of the Ton Hotel, which means that if you exit through the window you can not enter the apartment again (through the window). Don't know if this is intentional.
02_NYC_Hotel: The cleaning bot in the lobby is not moving unless you walk and stand besides it.
03_NYC_747: The passage between some of the chairs is too narrow, perhaps make it wider?
03_NYC_UnatcoHQ: When you are about to move out in Jock's chopper the cut scene is not focused on the chopper any more. It uses the same cut scene as original Deus Ex but the chopper is gone. Perhaps it has moved since you changed the helipad.
Perhaps the old medcenter, armoury and kitchen should be removed from the map to decrease load time, or just to make it look nicer when you ghost :P.
04_NYC_Smug: Ford Shick is not standing on the ground but in the air, and if you try to talk to him you become stuck.
04_NYC_Hotel: Perhaps the corpses in the bar on the first floor should be removed, I doubt that they would just lay there for that long.
04_NYC_NSFHQ: The crawlway that begins on the roof where a UNACO Trooper with a sniper rifle is standing, has no exit, the hatch on the other end of the crawlway can not be opened.
The turrets and cameras to the entry on NSF HQ is hostile both when I am at UNACO's side AND the at the NSF's side.
05_NYC_UnatcoIsland: The texture on the second door of the new built "control tower" has a strange texture on it. Also the button to control this door now has a low-res texture on it.
A 10 mm clip in the "com van" is partly inside the desk.
The door to the com van is now opening in a strange direction.