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Bugs
SemianonymousDate: Monday, 2008-05-26, 8:05 PM | Message # 31
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Potentially awesome, I'll wait till I see the insides before declaring awesome, though
 
TrasherDate: Tuesday, 2008-05-27, 2:26 AM | Message # 32
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hehe. Indeed

also the kitchen is about to be ready.

 
TrasherDate: Tuesday, 2008-05-27, 2:55 PM | Message # 33
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...and here are the screens from the kitchen.
Attachments: 7875877.jpg (73.3 Kb) · 4601839.jpg (103.1 Kb)
 
bjorn98009_91Date: Tuesday, 2008-05-27, 4:00 PM | Message # 34
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Sweet... I really like this... But I have one request about the UNATCO HQ level, can't you add some crawlways to that level? It would be nice and I would be surprised if UNATCO HQ really doesn't have any ventilation shafts or air ducts.

I've made two videos about the bug where you fall off the rooftop in Hell's Kitchen, just so you know what I mean... I think there is something wrong with the edge.

Hope you can live with the lag in the video, I recorded it on a crappy machine and had to lower the FPS rate.

http://savefile.com/projects/808644883

 
TrasherDate: Tuesday, 2008-05-27, 9:52 PM | Message # 35
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Hmm nice frame :D. Yes i know what you mean, you just have to go very carefully in that corner.

Sure I'll think about adding more ventilations to the unatco level.

 
SemianonymousDate: Wednesday, 2008-05-28, 4:44 AM | Message # 36
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Quote (Trasher)
...and here are the screens from the kitchen. Attachments: 7875877.jpg(73Kb) ยท 4601839.jpg(103Kb)

thankyouthankyouthankyouthankyouthankyou

 
TrasherDate: Wednesday, 2008-05-28, 2:52 PM | Message # 37
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....here's the slightly modified medical area. I hope it's better now :)
Attachments: 4987490.jpg (86.3 Kb) · 7728913.jpg (66.6 Kb)
 
bjorn98009_91Date: Wednesday, 2008-05-28, 8:32 PM | Message # 38
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Looks better, but only one way to find out...
 
TrasherDate: Thursday, 2008-05-29, 0:29 AM | Message # 39
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hehe exactly.
 
SemianonymousDate: Thursday, 2008-05-29, 1:38 AM | Message # 40
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Definately way better
way, way better
 
ShY-GuYDate: Tuesday, 2008-06-03, 6:44 AM | Message # 41
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Sorry that I haven't been here for a while, twas playing thief 3. I like that kitchen. Also are you able to make the nsf trooper in the medlab be uncounsious and maybe groan about his wounds?
 
ReyesDate: Tuesday, 2008-06-03, 12:29 PM | Message # 42
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Hi all!
I discoverd your mod in HDTP forum and I've just downloaded it. WOW! Larger maps, more weapon mods, more tools, more characters,...!
But I have some screening troubles (Liberty Island):

When I move the camera some black stripes appear, some objects desappear in the background, also in the background some textures look different,...
Is it an anisotropic filtering problem?
 
TrasherDate: Tuesday, 2008-06-03, 12:58 PM | Message # 43
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Greetings Reyes, welcome to Revision website!

About this "bug".. are you running the opengl fix for Deus Ex? These black stripes can be found from the normal maps when you move the camera smoothly. At least i get these in some places. To be honest, I've never seen those black stripes what you have in that picture.

Let me investigate some more..

Oh hey ShY-GuY, welcome back

Quote
Also are you able to make the nsf trooper in the medlab be uncounsious and maybe groan about his wounds?

I took that guy from the normal medical area :)

 
ReyesDate: Tuesday, 2008-06-03, 3:30 PM | Message # 44
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Quote (Trasher)
Greetings Reyes, welcome to Revision website!
About this "bug".. are you running the opengl fix for Deus Ex? These black stripes can be found from the normal maps when you move the camera smoothly. At least i get these in some places. To be honest, I've never seen those black stripes what you have in that picture.
Let me investigate some more..

No I'm running Deus Ex with DirectX 9c.
 
TrasherDate: Wednesday, 2008-06-04, 2:24 AM | Message # 45
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Oh i see.

Is that the only place where you get these "black stripes"?

 
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