Deus Ex Revision
[ New messages · Members · Forum rules · Search · RSS ]
Page 1 of 111231011»
Revision Discussion Board » Revision Discussion » Technical area. » Bugs in v1.2
Bugs in v1.2
bjorn98009_91Date: Wednesday, 2008-12-24, 10:27 AM | Message # 1
Coder & General Support
Group: Administrators
Messages: 212
Reputation: 5
Status: Offline
Please post any bugs you find in the latest release, 1.2. We have worked hard to make this as bug free as possible, but there sill may be some bugs out there that hasn't been found.

The known bugs are:

* Walton Simons in 03_NYC_UNATCOHQ.
* Conversation with Jaime through the wall in UNATCOHQ (happens if you stand near a wall so that he is on the other side).
* Some issues in 08_NYC_Street, you have to go to smugglers even though you have explosives on you.

Cheers!

 
Kee715Date: Thursday, 2008-12-25, 6:18 AM | Message # 2
True fan
Group: Users
Messages: 127
Reputation: 3
Status: Offline
I'm not sure if this is a bug or not, but it probably is:

My brother started up regular Deus Ex by mistake (We unfortunately have to share the computer) and when he loaded his (DX: Revision) save and it loaded up the regular map, it would probably not work in vice versa, but I'm surprised that it did that rather than just not load. Anyway I just wanted to post it here due to uncertainty towards wether or not it is a bug. The mod is FANTASTIC and the fact that it runs separately is like gravy on mashed potatoes biggrin


Good, Bad, I'm the guy with a Minigun, Chainsaw, and a big a** Cannon.
I'm a gamer at heart, but I'm limited by my surroundings...
 
bjorn98009_91Date: Friday, 2008-12-26, 0:29 AM | Message # 3
Coder & General Support
Group: Administrators
Messages: 212
Reputation: 5
Status: Offline
Kee715, I do not think this is a bug. It is surprising that the map loaded up at all. I have no clue to why it did.
 
Fadzilah[SG]Date: Thursday, 2009-01-01, 7:28 PM | Message # 4
Visitor
Group: Checked
Messages: 1
Reputation: 0
Status: Offline
I found a bug but i dont if itis a bug at the Hong Kong compound map u know the kid the one talk with gordon quick n when they done talking each other that kid always go back to the girl that sell the newspaper right but this one he didnt he just stand there so for me i think it is bug well that all i found n if i found any more i tell u N THIS MOD WAS FANTASTIC n i hope in the Full version no bug. Thank you for making Deus Ex a new map biggrin cool surprised smile wink
 
bjorn98009_91Date: Thursday, 2009-01-01, 8:46 PM | Message # 5
Coder & General Support
Group: Administrators
Messages: 212
Reputation: 5
Status: Offline
Fadzilah, do you think you could recreate this, and post those steps?
 
SimonDentonDate: Saturday, 2009-01-03, 0:55 AM | Message # 6
Revisioned
Group: Users
Messages: 142
Reputation: 3
Status: Offline
In the Hong Kong Street map at the end of the street with the glass windows the framerate drops for a secound when you hit th glass.

In the lucky money the party escorts take a little bit longer to walk up the steps

After talking to Maggie chow for the first time if you invoke her to say a bark as she lowers to her seat she starts sitting in mid air.

Also, Maggie Chow can die if you visit her before talking to Gordon Quick

In UNATCO HQ Gunther Herman barksout as if he is hostage in the statue if you did not meet him then.

Also in UNATCO HQ the UNATCO troops bark at you through walls

In the free clinic when you walk in the room with the beds with all the dead bodies as soon as you
walk in you see several black lines along the floor.

In the lucky money if you shoot Max chen he uses no weapons

In the Hong Kong MJ12 Lab on the secound floor where the experiments are if you kill MIB's or
troops too often the other nearby troops wont react and attack you.

Also in the MJ12 lab the bum seems to run into the walls when he is freed and the commando does not
kill him. And the doctor does not say anything til the bum is past the secound blast doors.

In Jock's hong kong apartment if you shoot the glass the alarms go off and the police don't react.

Added (2009-01-03, 0:55 Am)
---------------------------------------------

Quote (bjorn98009_91)
* Conversation with Jaime through the wall in UNATCOHQ (happens if you stand near a wall so that he is on the other side).

Could this be because the invoke requires a radius that is beyond that wall to start the conversation. Try to place a conversation trigger near Jaime and make that the only way to talk to him.


My Mod!

www.summer101.ucoz.com

Message edited by SimonDenton - Saturday, 2009-01-03, 1:25 AM
 
bjorn98009_91Date: Saturday, 2009-01-03, 1:03 AM | Message # 7
Coder & General Support
Group: Administrators
Messages: 212
Reputation: 5
Status: Offline
Interesting, not sure we can do much about frame rate drops. I've begun optimizing maps, removing unneeded brushes and such, but I doubt it will make a difference. The only map that it would make a difference in is in the Compound map, because it is big and I removed a lot of strange stuff.

Otherwise interesting bugs. It will be investigated. And the Jamie thing is an easy fix, just that we realized it after the release.

 
SimonDentonDate: Saturday, 2009-01-03, 1:25 AM | Message # 8
Revisioned
Group: Users
Messages: 142
Reputation: 3
Status: Offline
Updated Bug list

My Mod!

www.summer101.ucoz.com

 
bjorn98009_91Date: Saturday, 2009-01-03, 1:55 AM | Message # 9
Coder & General Support
Group: Administrators
Messages: 212
Reputation: 5
Status: Offline
Understood... I'll check them out.
 
TrasherDate: Saturday, 2009-01-03, 2:50 AM | Message # 10
Creator & Mapper
Group: Administrators
Messages: 389
Reputation: 8
Status: Offline
Most of the bugs you posted are AI issues. And in DX, well, anything can happen.

btw, You CAN kill Maggie chow before the chat with gordon quick.

thanks for the list.

 
SimonDentonDate: Saturday, 2009-01-03, 3:10 AM | Message # 11
Revisioned
Group: Users
Messages: 142
Reputation: 3
Status: Offline
Oh my mistake, happy to help biggrin

My Mod!

www.summer101.ucoz.com

 
bjorn98009_91Date: Thursday, 2009-01-15, 1:21 AM | Message # 12
Coder & General Support
Group: Administrators
Messages: 212
Reputation: 5
Status: Offline
Quote (SimonDenton)
In UNATCO HQ Gunther Herman barksout as if he is hostage in the statue if you did not meet him then.

I tried to recreate this, but failed. How did you do it?

 
SimonDentonDate: Thursday, 2009-01-15, 5:51 AM | Message # 13
Revisioned
Group: Users
Messages: 142
Reputation: 3
Status: Offline
By not being bothered to talk to Gunther in the Statue of Liberty mission

My Mod!

www.summer101.ucoz.com

Message edited by SimonDenton - Thursday, 2009-01-15, 5:51 AM
 
bjorn98009_91Date: Thursday, 2009-01-15, 8:28 AM | Message # 14
Coder & General Support
Group: Administrators
Messages: 212
Reputation: 5
Status: Offline
I went directly from the south dock to the top of the statue, didn't talk Gunther. But he was normal when I entered UNATCO HQ.
 
SimonDentonDate: Thursday, 2009-01-15, 2:09 PM | Message # 15
Revisioned
Group: Users
Messages: 142
Reputation: 3
Status: Offline
Poor bjorn, Gunther must unfortunately hate giving secrets to some legends biggrin

My Mod!

www.summer101.ucoz.com

 
Revision Discussion Board » Revision Discussion » Technical area. » Bugs in v1.2
Page 1 of 111231011»
Search:

Copyright Deus Ex Revision © 2017