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So...how's progress?
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Kee715 | Date: Wednesday, 2008-11-12, 5:07 AM | Message # 1 |
True fan
Group: Users
Messages: 127
Status: Offline
| I haven't really seen an update on the actual progress page,I was just wondering how progress on the mod is going.In the last news post it looked like you have quite a bit of progress,I can't wait for the next release!Well I guess I kinda have to wait don't I?Nevertheless I will still be excited when the next release gets..uh...released.
Good, Bad, I'm the guy with a Minigun, Chainsaw, and a big a** Cannon. I'm a gamer at heart, but I'm limited by my surroundings...
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bjorn98009_91 | Date: Wednesday, 2008-11-12, 11:17 PM | Message # 2 |
Coder & General Support
Group: Administrators
Messages: 212
Status: Offline
| In a few weeks, maybe three weeks. He just got the compound map finished.
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Trasher | Date: Thursday, 2008-11-13, 3:12 PM | Message # 3 |
Creator & Mapper
Group: Administrators
Messages: 389
Status: Offline
| Yeah sorry that i haven't posted any updates for awhile, I've just been so busy with the compound level which is going to be the most interesting map of the whole mod. As you probably realized in the last news post, it's an own-made map. Meaning that i builded it from scratch. There will be a massive update on the site tonight(GMT+2 time), I'll add a crew page and of course I'll post another update of the compound, also some minor fixes for the site. As bjorn said, next release will be here in a few weeks. And the Compound level is indeed ready. Not exactly 100%, I'll have to fix some teleports and optimize jock's helicopter, but the level area is complete.
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Kee715 | Date: Thursday, 2008-11-13, 10:16 PM | Message # 4 |
True fan
Group: Users
Messages: 127
Status: Offline
| Cool.
Good, Bad, I'm the guy with a Minigun, Chainsaw, and a big a** Cannon. I'm a gamer at heart, but I'm limited by my surroundings...
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Trasher | Date: Friday, 2008-11-14, 9:29 PM | Message # 5 |
Creator & Mapper
Group: Administrators
Messages: 389
Status: Offline
| There's your update :P
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Kee715 | Date: Sunday, 2008-11-16, 8:43 AM | Message # 6 |
True fan
Group: Users
Messages: 127
Status: Offline
| Thanks!
Good, Bad, I'm the guy with a Minigun, Chainsaw, and a big a** Cannon. I'm a gamer at heart, but I'm limited by my surroundings...
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Laro24 | Date: Tuesday, 2008-12-02, 11:48 PM | Message # 7 |
True fan
Group: Checked
Messages: 108
Status: Offline
| Whoop-woo! Keep the good map stuff coming!
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Kee715 | Date: Monday, 2008-12-08, 2:23 AM | Message # 8 |
True fan
Group: Users
Messages: 127
Status: Offline
| It's December 7th now (it is here anyway) and I can hardly wait for the next release! I keep checking 2 or 3 times a day waiting for it.
Good, Bad, I'm the guy with a Minigun, Chainsaw, and a big a** Cannon. I'm a gamer at heart, but I'm limited by my surroundings...
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Trasher | Date: Monday, 2008-12-08, 6:06 PM | Message # 9 |
Creator & Mapper
Group: Administrators
Messages: 389
Status: Offline
| hmm well still I need a few more weeks. I'm trying to make the release happen before christmas. There will be a media update today.
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bjorn98009_91 | Date: Wednesday, 2008-12-10, 5:02 PM | Message # 10 |
Coder & General Support
Group: Administrators
Messages: 212
Status: Offline
| Well, I'm almost done getting the mod to run in separate folders. Got a tiny problem though, I posted about it on the OTP forums. Another question, should we include OTP UI fix? *Problem solved* Still the question remains.
Message edited by bjorn98009_91 - Wednesday, 2008-12-10, 5:30 PM |
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Trasher | Date: Wednesday, 2008-12-10, 6:21 PM | Message # 11 |
Creator & Mapper
Group: Administrators
Messages: 389
Status: Offline
| Awesome job bjorn. I'm not sure about the OTP UI fix. Should ask their permission first.
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Kee715 | Date: Wednesday, 2008-12-10, 10:34 PM | Message # 12 |
True fan
Group: Users
Messages: 127
Status: Offline
| UI fix? What does it fix?
Good, Bad, I'm the guy with a Minigun, Chainsaw, and a big a** Cannon. I'm a gamer at heart, but I'm limited by my surroundings...
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Laro24 | Date: Wednesday, 2008-12-10, 10:48 PM | Message # 13 |
True fan
Group: Checked
Messages: 108
Status: Offline
| Quote (Kee715) I keep checking 2 or 3 times a day waiting for it. Same.
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bjorn98009_91 | Date: Wednesday, 2008-12-10, 11:27 PM | Message # 14 |
Coder & General Support
Group: Administrators
Messages: 212
Status: Offline
| Quote (Kee715) UI fix? What does it fix? The "Off Topic Productions UI Fix" is a fix that fixes the huge HUD (menus, and ingame HUD) so that it becomes the correct size. This upscaling of the HUD occurs if you set the game resolution to a high value like 1600x1200. The game wasn't built to handle that, so this fix does it. Maybe I can post a picture to illustrate my point. Do you see how tiny Paul is in the second picture and how huge the HUD is?
Message edited by bjorn98009_91 - Wednesday, 2008-12-10, 11:45 PM |
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Kee715 | Date: Thursday, 2008-12-11, 5:57 PM | Message # 15 |
True fan
Group: Users
Messages: 127
Status: Offline
| Oh, so you mean when I set the game to 1280x1024 the resolution goes back to 640x480, and this fixes that bug? Then I could definately use that fix.
Good, Bad, I'm the guy with a Minigun, Chainsaw, and a big a** Cannon. I'm a gamer at heart, but I'm limited by my surroundings...
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