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Revision Discussion Board » Revision Discussion » Technical area. » Bugs v1.1 (Bugs in 1.1)
Bugs v1.1
TrasherDate: Thursday, 2008-09-18, 1:29 AM | Message # 61
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well I think we just have to live with it since it happens in the vanilla version too..

yes, it's now possible to blow up vans. Not EVERY van of course. 80% of the vans are destroyable.

 
bjorn98009_91Date: Thursday, 2008-09-18, 1:31 PM | Message # 62
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Neet. Btw, the bots in the market area doesn't activate when the alarm is sounded, only when you fire a gun in close proximity to them. Also, don't know who to blame but if you kill someone with a lam the person doesn't explode or disintegrate but it remains. Don't know if this is because of Shifter or Revision, but it didn't happen in vanilla DX.
 
TrasherDate: Thursday, 2008-09-18, 1:34 PM | Message # 63
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I had the same thing when i used shifter. After i removed shifter ppl could explode into pieces. So, it's shifter.
 
bjorn98009_91Date: Thursday, 2008-09-18, 2:15 PM | Message # 64
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Ok, good to know.
 
TrasherDate: Thursday, 2008-09-18, 3:26 PM | Message # 65
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Oh yeah, I'll check the bots AI if theres smth wrong. Currently I'm playing with the Market area. I think the level is about 80% ready. After it's done I'll swap to Market part 2 where the compound is.
 
bjorn98009_91Date: Thursday, 2008-09-18, 4:52 PM | Message # 66
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Ok, had some layout questions about the market area, but those could wait. Perhaps it's just some work in progress thing, so if there is still question marks when the market and hong kong levels are done then I can ask those questions.

Message edited by bjorn98009_91 - Thursday, 2008-09-18, 4:57 PM
 
TrasherDate: Thursday, 2008-09-18, 6:04 PM | Message # 67
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No no, please ask your questions now because later it might not be possible to fix whatever needs to be fixed.
 
bjorn98009_91Date: Thursday, 2008-09-18, 7:50 PM | Message # 68
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Well, for one, is the spawn point intended to be in the elevator just as in the original game?

First image, is there going to be something behind that door? Cause with the explosive sign next to it, it begins to look interesting.

Second, what's with the locked hatch? Is it leading somewere?

Third. something behind this door?

Fourth, these bars just leads the player to another set of bars, is it a dead end?

Attachments: 7043133.jpg(153Kb) · 1086947.jpg(156Kb) · 3978838.jpg(137Kb) · 5552622.jpg(165Kb)
 
TrasherDate: Thursday, 2008-09-18, 11:00 PM | Message # 69
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Those doors are meant to be..closed. The last picture is mainly a nice test for the players. Lose a Lockpick for nothing or break the window(free pass) You get the point right? Oh yeah, and there's nothing meant to be there.

btw nice brightness, you can see all the bugs nicely xD

 
bjorn98009_91Date: Thursday, 2008-09-18, 11:11 PM | Message # 70
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Yep, not that bright when I play it, for some reason the game increases the brightness like a flash when I use sshot. And I know, posted the last post in the wrong thread, sorry... But the locked hatch seems interesting. It looks like it's leading into a elevator shaft. Maybe you could add something there. An entrance to the VersaLife base maybe, and only give you the nanokey after you spoken to Tong about entering the base... So that you can't go in there too early.
 
TrasherDate: Friday, 2008-09-19, 0:03 AM | Message # 71
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Hmm not a bad idea! These kind of ideas are truly welcome! If you have more of these please post them to the suggestion board.
 
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