Deus Ex Revision
[ New messages · Members · Forum rules · Search · RSS ]
  • Page 1 of 1
  • 1
Revision Discussion Board » Revision Discussion » General » Deleting Unwanted Textures (in UnrealEd 2)
Deleting Unwanted Textures
mainmanDate: Thursday, 2008-03-27, 11:12 AM | Message # 1
Visitor
Group: Users
Messages: 1
Reputation: 0
Status: Offline
Quote
Texture Cull is an operation that UnrealEd can perform which will remove unused textures from your map and also give you a list of all the textures currently in use. To perform a Texture Cull, type

Texture Cull

into the UnrealEd Console...

http://wiki.beyondunreal.com/wiki/Texture_Cull

 
TrasherDate: Thursday, 2008-03-27, 12:56 PM | Message # 2
Creator & Mapper
Group: Administrators
Messages: 389
Reputation: 8
Status: Offline
Thank you very much! I think i got it now. So far I've "fixed" 4 maps. Progress is pretty slow but the main thing is that i can get rid of these textures.
 
AmadikDate: Tuesday, 2008-04-01, 2:14 PM | Message # 3
Visitor
Group: Checked
Messages: 9
Reputation: 1
Status: Offline
So when the demo will be relased?

I can't wait any minute more...i want to see it!:P

 
TrasherDate: Tuesday, 2008-04-01, 6:46 PM | Message # 4
Creator & Mapper
Group: Administrators
Messages: 389
Reputation: 8
Status: Offline
:D Soon.
 
Revision Discussion Board » Revision Discussion » General » Deleting Unwanted Textures (in UnrealEd 2)
  • Page 1 of 1
  • 1
Search:

Copyright Deus Ex Revision © 2024