Bugs
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Trasher | Date: Sunday, 2008-08-03, 3:10 PM | Message # 61 |
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| I dont know what key are you talking about? If you are talking about the "Armory" on the unatco yard, then yes. It's supposed to be "locked?" if i remember right. You can play the demo through WITHOUT using codes. Just check the first box on the third floor of the hangar. You CANNOT miss it 
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Chuckles | Date: Tuesday, 2008-08-12, 4:33 PM | Message # 62 |
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| Erm, right. I've run into a few things that I've found... displeasing about the mod. For one thing. For neither love nor money I cannot find out how to turn the satellite dishes. I'm a pretty cluey guy concerning video games and I'll eventually 'get' how to pass a certain obstacle but if I can't then how can a lower tier gamer get past? Suggestion: Add a PDA (or data cube, or e-mail) entry on how to find all the sat-controls. It's driving me barmy. Resuscitation: Still, it IS a lot better than it was on the original which was just pressing a lot of buttons on two computers in two parallel rooms. For two thing. I've got to say it. I agree with the other posters about the boundaries in NYC. JUST when you think you can get over a wall you explode into a thousand gibs like it's got an invisible grid of lasers or some automatic turrets that whip out and mince you. Suggestion: A metal fence. That's all. Resuscitation: Even with the stop-a-gap insta-death it's much better to have a sexy open environment. For three thing. Lastly, CAN I HAS SECOND DEMO?! Suggestion: A release of the current work... or screenshots... those are good too. Resuscitation: Even if you don't, it'll still be awesome when it comes.
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Trasher | Date: Wednesday, 2008-08-13, 0:28 AM | Message # 63 |
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| Hey Chuckles. -------------------------------------------------------------------------- ****SPOILER***** So, you can't find the satellite control room eh? Go to the first floor of the hangar and look under the stairs. There's a hatch which will take you to the room. No datacube's? Look harder my friend! If you really want to know, there's a datacube under the cargo elevator right next to the repair bot and explains the location of the satellite control room. -------------------------------------------------------------------------- I've already fixed the wall near the hotel. You're not able to accross it with decorations. The next patch includes a preview level from the Market area. I am sure that it will please your eyes.
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Chuckles | Date: Wednesday, 2008-08-13, 2:21 PM | Message # 64 |
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| Actually, the wall I was referring to was the one at the 'dish location. You remember the one with the piping just in front of the NSF building? Added (2008-08-13, 2:21 Pm) --------------------------------------------- ....ah yes... I just realised that was a hatch and not just a piece of discarded metal... . . . *cough*
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Trasher | Date: Wednesday, 2008-08-13, 2:57 PM | Message # 65 |
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| oh that area.. i thought i added some invisible walls there to block the players pass. Hmm i guess I'll have to take another look at it..
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Semianonymous | Date: Thursday, 2008-08-14, 8:40 PM | Message # 66 |
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| So I was playing Hardcore with Revision, and I noticed that in the 2nd time at the NSF base, you put some sort of invisible walls around a building to the left. Now, normally, this isn't a problem, but it seems to cause some sort of an issue with the flight aug (which is awesome, mind you), because I got completely stuck, and had to ghost out. I'm not sure whats causing that, but you may want to list that somewhere as an incompatability or something.
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Trasher | Date: Thursday, 2008-08-14, 8:52 PM | Message # 67 |
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| Interesting. Thanks for letting me know. I'll put that to the readme file.
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Unatco_trooper_23 | Date: Sunday, 2008-08-17, 5:29 PM | Message # 68 |
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| in battery park... the underground left of the station is such a story sorry bad english
HAAAAAAX!
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Trasher | Date: Sunday, 2008-08-17, 6:10 PM | Message # 69 |
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| Sorry I dont understand? Can you give me some more details?
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Unatco_trooper_23 | Date: Tuesday, 2008-08-19, 7:43 PM | Message # 70 |
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| [url= ]Bug..[/url] mean that bug 
HAAAAAAX!
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Trasher | Date: Tuesday, 2008-08-19, 10:00 PM | Message # 71 |
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| oh right lol
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bjorn98009_91 | Date: Tuesday, 2008-08-19, 10:03 PM | Message # 72 |
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| What will be fixed in this patched demo? Every glitch that has been reported in this thread?
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Trasher | Date: Tuesday, 2008-08-19, 10:05 PM | Message # 73 |
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| Pretty much yeah Taken from the Read me file: Quote *Double Corporal Collins name. *Double Turrets next to the entrance to the Statue. *Gunther Hermann's AI improvement. *The gate that leads you to North dock is now a mover. *A Lot improved Unatco yard. *Larger,better organized,Kitchen featured Unatco HQ. *Jaime's Office. *Fixed some AI issues in Battery Park. *A Lot better enlightenment in NYC Streets. *Added a window to get into Paul's bedroom in NYC Streets. *No more falling down from the rooftop in Hell's kitchen(unless you do it by yourself) *Minor level design improvements in NYC Streets. *Added a fence to restrict the players from jumping out of the area in NYC Streets. *Fixed teleports in the subway station in Battery park 04. *Reduced enlightenment in Hotel. *Bar area,WC and the Dining place no longer exists. Instead of those, there's new bar/lounge. *You can now succesfully complete the Hostage mission. *The Chopper cutscene works now in every part of the Unatco Island. *Fixed 05_UNATCO music. *Fixed patrolling points in HK Underworld. + Many many more.
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bjorn98009_91 | Date: Tuesday, 2008-08-19, 10:08 PM | Message # 74 |
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| Nice! When do you think it will be ready. Have a machine here with a freash copy of DX ready for playing as soon as I get the patched demo!
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Trasher | Date: Tuesday, 2008-08-19, 10:09 PM | Message # 75 |
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| hehe nice to hear. Check back later tonight Patch will be here around midnight (23:00 for you)
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