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Bugs
TrasherDate: Sunday, 2008-08-03, 3:10 PM | Message # 61
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I dont know what key are you talking about? If you are talking about the "Armory" on the unatco yard, then yes. It's supposed to be "locked?" if i remember right.

You can play the demo through WITHOUT using codes. Just check the first box on the third floor of the hangar. You CANNOT miss it wink

 
ChucklesDate: Tuesday, 2008-08-12, 4:33 PM | Message # 62
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Erm, right. I've run into a few things that I've found... displeasing about the mod.

For one thing.

For neither love nor money I cannot find out how to turn the satellite dishes. I'm a pretty cluey guy concerning video games and I'll eventually 'get' how to pass a certain obstacle but if I can't then how can a lower tier gamer get past?
Suggestion: Add a PDA (or data cube, or e-mail) entry on how to find all the sat-controls. It's driving me barmy.
Resuscitation: Still, it IS a lot better than it was on the original which was just pressing a lot of buttons on two computers in two parallel rooms.

For two thing.

I've got to say it. I agree with the other posters about the boundaries in NYC. JUST when you think you can get over a wall you explode into a thousand gibs like it's got an invisible grid of lasers or some automatic turrets that whip out and mince you.
Suggestion: A metal fence. That's all.
Resuscitation: Even with the stop-a-gap insta-death it's much better to have a sexy open environment.

For three thing.

Lastly, CAN I HAS SECOND DEMO?!
Suggestion: A release of the current work... or screenshots... those are good too.
Resuscitation: Even if you don't, it'll still be awesome when it comes.

 
TrasherDate: Wednesday, 2008-08-13, 0:28 AM | Message # 63
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Hey Chuckles.

--------------------------------------------------------------------------
****SPOILER*****

So, you can't find the satellite control room eh? Go to the first floor of the hangar and look under the stairs.
There's a hatch which will take you to the room. No datacube's? Look harder my friend! wink If you really want to know, there's a datacube under the cargo elevator right next to the repair bot and explains the location of the satellite control room.
--------------------------------------------------------------------------

I've already fixed the wall near the hotel. You're not able to accross it with decorations.

The next patch includes a preview level from the Market area. I am sure that it will please your eyes.

 
ChucklesDate: Wednesday, 2008-08-13, 2:21 PM | Message # 64
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Actually, the wall I was referring to was the one at the 'dish location. You remember the one with the piping just in front of the NSF building?

Added (2008-08-13, 2:21 Pm)
---------------------------------------------
....ah yes... I just realised that was a hatch and not just a piece of discarded metal...

.
.
.
*cough*

 
TrasherDate: Wednesday, 2008-08-13, 2:57 PM | Message # 65
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oh that area.. i thought i added some invisible walls there to block the players pass. Hmm i guess I'll have to take another look at it..
 
SemianonymousDate: Thursday, 2008-08-14, 8:40 PM | Message # 66
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So I was playing Hardcore with Revision, and I noticed that in the 2nd time at the NSF base, you put some sort of invisible walls around a building to the left. Now, normally, this isn't a problem, but it seems to cause some sort of an issue with the flight aug (which is awesome, mind you), because I got completely stuck, and had to ghost out. I'm not sure whats causing that, but you may want to list that somewhere as an incompatability or something.
 
TrasherDate: Thursday, 2008-08-14, 8:52 PM | Message # 67
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Interesting. Thanks for letting me know.

I'll put that to the readme file.

 
Unatco_trooper_23Date: Sunday, 2008-08-17, 5:29 PM | Message # 68
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in battery park... the underground left of the station is such a story
sorry bad english biggrin


HAAAAAAX!
 
TrasherDate: Sunday, 2008-08-17, 6:10 PM | Message # 69
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Sorry I dont understand? Can you give me some more details?
 
Unatco_trooper_23Date: Tuesday, 2008-08-19, 7:43 PM | Message # 70
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[url=]Bug..[/url]

mean that bug smile


HAAAAAAX!
 
TrasherDate: Tuesday, 2008-08-19, 10:00 PM | Message # 71
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oh right lol
 
bjorn98009_91Date: Tuesday, 2008-08-19, 10:03 PM | Message # 72
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What will be fixed in this patched demo? Every glitch that has been reported in this thread?
 
TrasherDate: Tuesday, 2008-08-19, 10:05 PM | Message # 73
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Pretty much yeah

Taken from the Read me file:

Quote

*Double Corporal Collins name.
*Double Turrets next to the entrance to the Statue.
*Gunther Hermann's AI improvement.
*The gate that leads you to North dock is now a mover.
*A Lot improved Unatco yard.
*Larger,better organized,Kitchen featured Unatco HQ.
*Jaime's Office.
*Fixed some AI issues in Battery Park.
*A Lot better enlightenment in NYC Streets.
*Added a window to get into Paul's bedroom in NYC Streets.
*No more falling down from the rooftop in Hell's kitchen(unless you do it by yourself)
*Minor level design improvements in NYC Streets.
*Added a fence to restrict the players from jumping out of the area in NYC Streets.
*Fixed teleports in the subway station in Battery park 04.
*Reduced enlightenment in Hotel.
*Bar area,WC and the Dining place no longer exists. Instead of those, there's new bar/lounge.
*You can now succesfully complete the Hostage mission.
*The Chopper cutscene works now in every part of the Unatco Island.
*Fixed 05_UNATCO music.
*Fixed patrolling points in HK Underworld.

+ Many many more.

 
bjorn98009_91Date: Tuesday, 2008-08-19, 10:08 PM | Message # 74
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Nice! When do you think it will be ready. Have a machine here with a freash copy of DX ready for playing as soon as I get the patched demo! biggrin
 
TrasherDate: Tuesday, 2008-08-19, 10:09 PM | Message # 75
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hehe nice to hear. Check back later tonight wink

Patch will be here around midnight (23:00 for you)

 
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